The pilot project The Digital Group Room includes a prototype design designed as an interactive group room, production of a video about ideas and design options, organization of workshops with students, implementation of 4 workshops documented with video recordings, processing of workshop data and reporting of results .









During the pilot project, a prototype of an interactive group room was designed; a video has been prepared about the ideas behind the design; the prototype has been discussed with students at four workshops; the discussions are video recorded, transcribed and analyzed; the results are described in this report. Strengths and weaknesses are identified along with students. Strengths of the ideas and the prototype are: Joint overview and focus, visualization of contexts and knowledge, varied forms of collaboration, increased creativity and motivation and meeting the need for coherence and progression in project studies; the strengths are thought to be made possible by a digital architecture that projects on a self-selected number of digital wall surfaces that can be folded, placed on a tablet, a computer, a stick, etc., brought along and loaded elsewhere in other rooms. Weaknesses are scarce resources for developing and implementing the design; the requirements for technological curiosity and competence that the use will require; ambiguity about the outcome of the “emperor’s new clothes” – the question: What can we do that we do not already know?


