{"id":172,"date":"2021-08-23T20:15:42","date_gmt":"2021-08-23T20:15:42","guid":{"rendered":"https:\/\/agursimsek.wordpress.com\/?p=154"},"modified":"2023-06-16T16:12:39","modified_gmt":"2023-06-16T16:12:39","slug":"virtual-reality-learning-and-experience-seminar","status":"publish","type":"post","link":"https:\/\/atesh.dk\/?p=172","title":{"rendered":"Virtual Reality, Learning and Experience Seminar"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In this seminar, we aim to focus on the domains of learning and experience, as integral parts of almost any<br>Virtual Reality-based activity. Participating in the seminar, you will gain insight into the latest knowledge about the use of Virtual Reality (VR) in different application areas. There will be an Open Session during the seminar where you will be able to have some fun with various hands-on demonstrations of VR and connect with people and their amazing creations! The highlight of the seminar is a panel discussion with seminar participants, experts, content providers, and researchers, who will address some of the many questions and ideas that our discussions give rise to.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/ruc.dk\/seminar-virtual-reality-learning-and-experience\" target=\"_blank\" rel=\"noreferrer noopener\">More information on RUC seminar website.<\/a><\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/vr-seminar-poster-2.png?w=639\"><img decoding=\"async\" data-id=\"161\" src=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/vr-seminar-poster-2.png?w=639\" alt=\"\" class=\"wp-image-161\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/vr-seminar-poster-3.png?w=634\"><img decoding=\"async\" data-id=\"162\" src=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/vr-seminar-poster-3.png?w=634\" alt=\"\" class=\"wp-image-162\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/floor-plan-4-copy.jpg?w=724\"><img decoding=\"async\" data-id=\"160\" src=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/floor-plan-4-copy.jpg?w=724\" alt=\"\" class=\"wp-image-160\"\/><\/a><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/banner-open-space.jpg\"><img decoding=\"async\" src=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/banner-open-space.jpg?w=1024&#038;resize=790%2C100\" alt=\"\" class=\"wp-image-158\" width=\"790\" height=\"100\" data-recalc-dims=\"1\" \/><\/a><\/figure>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>VR Labs \/ Labster<br><\/strong>Labster and Google have partnered together to unlock the physical lab requirements in biology courses. Labster created a set of 30 undergraduate biology virtual reality lab experiences covering the subjects of cell and molecular biology, ecology and physiology. They are designed to help the students improve access to labs on campus and virtually, scale their biology program, and provide exposure to emerging technology. Using virtual reality, students can participate in lab experiences on campus or remotely.<\/li>\n\n\n\n<li><strong>AR Baby \/ Tankespil<\/strong> <br>&#8220;AR Baby&#8221;: using AR and image recognition this app allows future parents to see the size of their fetus on the table through out the 40 weeks of pregnancy. The aim is to let the becoming fathers be a greater part of the new family, standing on the sideline of the pregnancy. The app is developed by Aske S\u00f8nderby Knudsen, who was on the sideline, when his wife was waiting their daughter in 2017.<\/li>\n\n\n\n<li><strong>VR Haptic Feedback \/ Guido Makransky<\/strong> <br>University of Copenhagen VR is increasingly being used for complex learning that would otherwise require access to elaborate learning facilities. Using VR for learning has the potential to both democratize, increase the availability of, and also heavily reduce the cost of education. The objective of this virtual environment is to master pipetting: the virtual lab simulation is designed to introduce subjects to pipetting in biochemical laboratories. The virtual environment is being used to do research in how to optimally design interactions within virtual learning environments.<\/li>\n\n\n\n<li><strong>The VR Archive for Perfomance Art \/ Live Art Denmark<\/strong> <br>Since we founded Liveart.dk in 2004, we have pondered how to best document performance art. We have studied photo, video and other media. Virtual Reality can capture the room, the mood, the audience\u2019s relationship with the work, and actions that take place in multiple locations in the room. When you (re)experience the works with VR glasses, you can look in all directions and focus on what you think is exciting. You can watch the recording again and focus on other details. Just like a live experience, the experience of the documentation can now be unique, too. The potential of VR documentation for performance art can hardly be overestimated. Performance art has always been limited by its special conditions. It\u2019s difficult to experience the art form live, to document it, to compare and analyze works. With our VR Archive, we are building a platform where researchers, artists, students and others can experience performance artworks as if they were present.<\/li>\n\n\n\n<li><strong>Escape Room \/ RUC Student Project<\/strong> <br>&#8216;Escape Room&#8217; is a student-built project during the spring of 2019. The game is an attempt to create a virtual escape room by presenting the player with hidden puzzles to be solved to end the game. The game is built with the game engine Unity3D and has a little bit of 3D modeling done by students.<\/li>\n\n\n\n<li><strong>Biology &amp; Energy Taxes \/ TimestoryVR <\/strong><br>TimeStory will show 2 Virtual Reality learning experiences.: &#8220;Learn about energy taxes&#8221;. New employees in the Danish tax administration department can through VR training learn what to look for at a company inspection. &#8221; Get close to insects &#8221; A VR prototype for VR biology learning. Through VR you can get close to different kind of insects. As TimeStory offers VR workshops, they will also show examples of how students themselves can learn to make 360 VR with interactions.<\/li>\n\n\n\n<li><strong>Tidslommen \/ Museum Vestsj\u00e6lland<br><\/strong>Tech demo of a virtual reality experience of the Kors\u00f8r Fortification Tower in the Middle Ages! Museum Vestsj\u00e6lland has, together with animators, developed a 360 degrees animation showing what the Kors\u00f8r Fortification Tower looked like in the Middle Ages. The 360-animation is a part of our cultural heritage app \u201cTidslommen\u201d. We have since developed it into a virtual reality demo experience for Oculus Rift as a starting point for further development of virtual reality cultural heritage learning experiences for our museum guests. As a bonus you will get an introduction to our augmented and virtual reality based cultural heritage app \u201cTidslommen\u201d. The app is published.<\/li>\n\n\n\n<li><strong>MeetInVR \/ Francois Schumer<\/strong> <br>Combine the convenience of online meetings with the interactivity of face-to-face meetings: meet in virtual workspaces where you can collaborate, create and feel truly together with your colleagues! MeetinVR enables your company to have powerful meetings in interactive VR spaces. It enables activities which are impossible or very hard to do remotely such as to present and review products and 3D models, brainstorm, sketch, mind-map, prototype and have team-building activities. All of these while interacting in a natural and easy to learn way.<\/li>\n\n\n\n<li><strong>VR Training for Assembly and Engineering \/ Aarhus University<\/strong> <br>Aaarhus University\u2019s Dept. of Business Development and Technology, Extended Reality and Robotics Lab will show two Immersive Learning demos in Open Space:<br>a) VR training for assembly tasks &#8211; A VR enviroment that users are trained to perform the assembly of a 3d-cube and b) Immersive education for engineer students &#8211; Health and Safety training for a robotic arm (360&#8242; videos)<\/li>\n\n\n\n<li><strong>Eye-tracking &amp; 3D Visualization \/ Tobii Pro<\/strong> <br>Tobii Pro VR Analytics Software is a tool enabling eye tracking data collection and analysis from 3D virtual environments. It integrates into new or existing Unity assets and provides instant access to analytics and visualization outputs from eye tracking, navigation, and interaction data.<\/li>\n\n\n\n<li><strong>Khora VR Showcase<\/strong> <br>Khora is a virtual reality (VR) and augmented reality (AR) production house and the world\u2019s first VR store. We push to expand the potential of virtual reality and augmented reality and would like to share our knowledge along the way. Combining a storefront, educational platform, and production space, Khora aims to integrate people of all ages and walks of life who share a common interest in this emerging technology.<\/li>\n\n\n\n<li><strong>Point-of-care Ultralyd \/ VitaSim, SDU, OUH<\/strong> <br>Educational VR software developed to teach medical students and other healthcare professionals to use point-of-care ultrasound as well as the application of ultrasound guided drip with standalone or computer-based VR. Developed in collaboration with the University of Southern Denmark and Radiological Innovation Unit (Radiologisk Innovationsenhed ) from Odense University Hospital.<\/li>\n\n\n\n<li><strong>Digital Reality \/ Technical University of Denmark (DTU)<br><\/strong>Industrial companies are undergoing great change as new digital advances continuously change their opportunities and terms. Within the technologies Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), collectively referred to as X-Reality (XR), there is an unfulfilled potential that can be realized in Danish industrial companies. The Digital-Reality.dk project will therefore spread awareness of the opportunities that lie within X-Reality (XR), thereby helping companies to secure their business foundation through innovative thinking and the use of XR technologies.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><a rel=\"noreferrer noopener\" target=\"_blank\" href=\"http:\/\/www.facebook.com\/sharer.php?u=https:\/\/ruc.dk\/seminar-virtual-reality-learning-and-experience\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this seminar, we aim to focus on the domains of learning and experience, as integral parts of almost anyVirtual Reality-based activity. Participating in the seminar, you will gain insight into the latest knowledge about the use of Virtual Reality (VR) in different application areas. There will be an Open Session during the seminar where &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"https:\/\/atesh.dk\/?p=172\"> <span class=\"screen-reader-text\">Virtual Reality, Learning and Experience Seminar<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1160,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","inline_featured_image":false,"_uag_custom_page_level_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"site-sidebar-layout":"default","site-content-layout":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","cybocfi_hide_featured_image":"yes","footnotes":""},"categories":[76,12,72,16,74],"tags":[26,40,45,53,55,60,63],"class_list":["post-172","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-event","category-experience-lab","category-instructional-design","category-ruc","category-seminar","tag-digital-education","tag-learning","tag-open-space","tag-science-education","tag-seminar","tag-virtual-reality","tag-vr"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=800%2C450&ssl=1","uagb_featured_image_src":{"full":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=800%2C450&ssl=1",800,450,false],"thumbnail":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?resize=150%2C150&ssl=1",150,150,true],"medium":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=300%2C169&ssl=1",300,169,true],"medium_large":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=768%2C432&ssl=1",768,432,true],"large":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=800%2C450&ssl=1",800,450,true],"1536x1536":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=800%2C450&ssl=1",800,450,true],"2048x2048":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/RUC-VR-Seminar-FEATURED-IMAGE.png?fit=800%2C450&ssl=1",800,450,true]},"uagb_author_info":{"display_name":"admin","author_link":"https:\/\/atesh.dk\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"In this seminar, we aim to focus on the domains of learning and experience, as integral parts of almost anyVirtual Reality-based activity. Participating in the seminar, you will gain insight into the latest knowledge about the use of Virtual Reality (VR) in different application areas. There will be an Open Session during the seminar where&hellip;","_links":{"self":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts\/172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=172"}],"version-history":[{"count":1,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts\/172\/revisions"}],"predecessor-version":[{"id":494,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts\/172\/revisions\/494"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/media\/1160"}],"wp:attachment":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}