{"id":414,"date":"2021-08-22T18:58:00","date_gmt":"2021-08-22T18:58:00","guid":{"rendered":"https:\/\/agursimsek.wordpress.com\/?p=414"},"modified":"2023-06-16T16:12:39","modified_gmt":"2023-06-16T16:12:39","slug":"designing-virtual-worlds-multimodality-and-co-creation-of-meaningful-places-in-multi-user-virtual-environments","status":"publish","type":"post","link":"https:\/\/atesh.dk\/?p=414","title":{"rendered":"DESIGNING VIRTUAL WORLDS: Multimodality and Co-Creation of Meaningful Places in Multi-User Virtual Environments"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Online Journal of Art and Design, volume 2, issue 2, 2014<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ABSTRACT<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The online social platforms known as virtual worlds present their users various<br>affordances for avatar based co-presence, social interaction and provide tools for<br>collaborative content creation, including objects, textures and animations. The users of<br>these worlds navigate their avatars as personal mediators in 3D virtual space to<br>collaborate and co-design the digital content. These co-designers are also the residents<br>of these worlds, as they socialize by building inworld friendships. This article presents a<br>social semiotic analysis of the three-dimensional virtual places and artifacts in the virtual<br>world known as Second Life by the collaborative efforts of its so-called residents. The<br>social semiotic perspective is used to develop a multimodal analytical framework and to<br>analyze the co-creation of meaning potentials by various social actors who use the<br>available semiotic resources as mediational means. The findings show that co-design and<br>co-creation practices do not only depend on various actors and their mediated<br>interactions, but also on a variety of tools, practices and resources that digital media<br>platforms provide. Moreover, the multimodal analysis of these places demonstrates how<br>the audio-visual characteristics of designing in multi-user virtual environments generate<br>experiential, interpersonal and textual meaning potentials.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Keywords:<\/strong> co-design, virtual worlds, multi-user virtual environments, digital media,<br>multimodality, social semiotics<\/p>\n\n\n\n<div data-wp-interactive=\"core\/file\" class=\"wp-block-file\"><object data-wp-bind--hidden=\"!state.hasPdfPreview\" hidden class=\"wp-block-file__embed\" data=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/ates-gursimsek-designing-virtual-worlds-ojad-2014.pdf\" type=\"application\/pdf\" style=\"width:100%;height:600px\" aria-label=\"Embed of ates-gursimsek-designing-virtual-worlds-ojad-2014.\"><\/object><a id=\"wp-block-file--media-9989221c-97f6-42b6-a2b4-d2ca51758175\" href=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/ates-gursimsek-designing-virtual-worlds-ojad-2014.pdf\">ates-gursimsek-designing-virtual-worlds-ojad-2014<\/a><a href=\"https:\/\/agursimsek.files.wordpress.com\/2021\/08\/ates-gursimsek-designing-virtual-worlds-ojad-2014.pdf\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-9989221c-97f6-42b6-a2b4-d2ca51758175\">Download<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Online Journal of Art and Design, volume 2, issue 2, 2014 ABSTRACT The online social platforms known as virtual worlds present their users variousaffordances for avatar based co-presence, social interaction and provide tools forcollaborative content creation, including objects, textures and animations. The users ofthese worlds navigate their avatars as personal mediators in 3D virtual space &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"https:\/\/atesh.dk\/?p=414\"> <span class=\"screen-reader-text\">DESIGNING VIRTUAL WORLDS: Multimodality and Co-Creation of Meaningful Places in Multi-User Virtual Environments<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":465,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","inline_featured_image":false,"_uag_custom_page_level_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"site-sidebar-layout":"default","site-content-layout":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","cybocfi_hide_featured_image":"yes","footnotes":""},"categories":[79,81,16],"tags":[54,57,61],"class_list":["post-414","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-digital-media","category-research","category-ruc","tag-second-life","tag-social-semiotics","tag-virtual-worlds"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=1226%2C719&ssl=1","uagb_featured_image_src":{"full":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=1226%2C719&ssl=1",1226,719,false],"thumbnail":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?resize=150%2C150&ssl=1",150,150,true],"medium":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=300%2C176&ssl=1",300,176,true],"medium_large":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=768%2C450&ssl=1",768,450,true],"large":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=1024%2C601&ssl=1",1024,601,true],"1536x1536":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=1226%2C719&ssl=1",1226,719,true],"2048x2048":["https:\/\/i0.wp.com\/atesh.dk\/wp-content\/uploads\/2021\/08\/metrotopia.jpg?fit=1226%2C719&ssl=1",1226,719,true]},"uagb_author_info":{"display_name":"admin","author_link":"https:\/\/atesh.dk\/?author=1"},"uagb_comment_info":0,"uagb_excerpt":"Online Journal of Art and Design, volume 2, issue 2, 2014 ABSTRACT The online social platforms known as virtual worlds present their users variousaffordances for avatar based co-presence, social interaction and provide tools forcollaborative content creation, including objects, textures and animations. The users ofthese worlds navigate their avatars as personal mediators in 3D virtual space&hellip;","_links":{"self":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts\/414","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=414"}],"version-history":[{"count":2,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts\/414\/revisions"}],"predecessor-version":[{"id":466,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/posts\/414\/revisions\/466"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=\/wp\/v2\/media\/465"}],"wp:attachment":[{"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=414"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=414"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/atesh.dk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=414"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}